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October 5th, 2010, 19:57 Posted By: wraggster
News via http://www.goatstorepublishing.com/n...amcast-Part-1/
So I started last week with a little history behind why we chose to develop things specifically in regards to the Atari Jaguar console. Today, I'm going to start talking about the other console that GOAT Store Publishing is known for having supported - the Sega Dreamcast.
Since the Dreamcast was discontinued, it seems that the nostalgia for the console has only increased. I've heard the Dreamcast referred to as people as the last hardcore gaming system, the most innovative gaming console ever, and many other things. And, while in many ways I agree with all of this, I feel that it overlooks perhaps the most important factor that sets the Dreamcast apart from everything that has come since.
The Dreamcast is the last console made by an arcade manufacturer, and it placed a huge emphasis on arcade conversions.
Let me just touch on what that means in a little more depth - before the Dreamcast, many companies focused on getting great arcade conversions to run on their consoles. The Colecovision gained a huge foot in the door by licensing and creating a spectacular version of Donkey Kong and then packing it in the console. Genesis and Super Nintendo owners debated which console had the best versions of Street Fighter II and Mortal Kombat. And Cruis'n USA in the arcade proclaimed that it was running on "Nintendo Ultra 64" hardware, and to watch for the console in the future. But by the time the N64 launched, arcade ports were becoming a rare thing.
Enter the Dreamcast. Sega was cranking out incredible arcade games, and when they created the Dreamcast it was a natural fit to put many of those games on the console. House of the Dead II, Virtual Tennis, Crazy Taxi, F355 Challenge Passione Rossa, Sega Rally 2, Sega Bass Fishing and Virtua Fighter 3tb were all titles that Sega brought to the console - often with huge advertising campaigns, that were direct from the arcades. In an era where the exploration titles like Tomb Raider and Grand Theft Auto were starting to define 3D gaming as story-driven, not-too-challenging titles, Sega brought out the games that were tough. And then they promoted the heck out of them.
muc more --> http://www.goatstorepublishing.com/n...amcast-Part-1/
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