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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 13th, 2005, 00:36 Posted By: wraggster
News from <a href="http://www.dreamcast-scene.com/index.php/Main/News200504#GeistForceVideo">Dreamcast Scene</a>
It should have become one of the first games for the Dreamcast in 1999, but due quality doubts it was canceled in the same year: Geist Force? by Sega.
Now a video footage which shows various gameplay scene was found in the abyss of the internet. Even it was taken several years ago and floated around on some FTPs, we've finally found a sever where you can download it. Enjoy!
Head on over to the link above to download
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April 13th, 2005, 00:04 Posted By: wraggster
Goatdan Posted this news in our forum:
Hey everyone,
I wanted to inform everyone here that Feet of Fury, Inhabitants and Maqiupai are all being sold by a European distributor on eBay right now. When we released these games, having European distribution was something that a lot of people really wanted. If you don't have these games yet but are interested in them and want to see them continued to be sold in Europe, please consider bidding on one or all of these auctions:
Feet of Fury
Inhabitants
Maqiupai
Get bidding everyone
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April 12th, 2005, 18:33 Posted By: wraggster
News from Heinrich Tillack
OpenGL for Dreamcast.
GL_QUADS fixed!
V0.41 has a new example: Buggydemo ( feat. ODE V0.5 for Dreamcast). This demo shows the working GL_QUADS code !
More info at the official website here --> http://a128.ch9.de/
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April 12th, 2005, 02:05 Posted By: wraggster
Ive just adapted Ahuh`s Paraball game for the Dreamcast. The game is a Slime Volleyball game that was originally released on PC and GP32, download the Dreamcast Version <a href="http://www.dcemu.co.uk/paraball.shtml" target="_blank" >Here</a>.
<img src="http://www.dcemu.co.uk/paraball.png">
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April 11th, 2005, 22:54 Posted By: wraggster
It was at this time a year ago that i launched DCEmu UK, a Dreamcast Emulation, Homebrew and Commercial News and Scene Site with forum integration.
The site was launched to compete directly with the likes of Consolevision and DCEmulation and to one day supercede them as a major force in the emulation scene.
My first quest was to find hosting and decent hosting which was free and with hosts that i can talk to if i have problems, with that in mind i asked friends on IRC like Keith of Emufanatics and also Passive of Emuhelp and they said Martin the admin of Emulation 64 and a network of 150 sites may host me. Luckily for me he did and so the hosting was sorted. Next was the domain name, i wanted Dreamcast.co.uk but alas i couldnt get it i did however get dcemu.co.uk and Dreamcast.org.uk but in the end decided to go with the shorter name.
The design of DCEmu UK was a design by James of XboxRules.com a site which has died now for reasons i cant work out. I changed a few things and installed Yabb and Coranto and with LyonHrts help the site was started, i gathered every emulator for Dreamcast and any files i could find to make the site with every single emulator for and of the Dreamcast.
Onto Easter 2004 the opening of DCEmu UK a site that aimed to make the scene shudder and to make the other sites pull their socks up. Some scoffed at the idea of me running a site other thanked me but gave the site a few months before it died, how very wrong they are and were.
Me and LyonHrt were joined by Soully and later by Darksaviour69 (Boob!) and the DCEvolution and DC Stuff teams who are Christloeseruser, Curt Grymala, DCDayDreamer, Captain Skyhawk and also friends from DCEmulation, Dr Zoidberg and Hawq and with help from the likes of Wacko who helped me with the new logo.
We had a Dream team of Dreamcast scene members all of them hard working in different ways and all massively behind the Dreamcast scene and full of energy.
The last year has seen this site making friends with the international Dreamcast scene bringing members and sites of French and Spanish speaking langages closer to the English speaking sites. We have also seen many coders come over to the Dreamcast scene from the GP32 scene, some of those coders include Chui, Scherzo and Tyrell.
The last year has seen Amiga, Atari ST, NeoGeo CD emulation and thats just some of the many great releases for the Dreamcast Scene.
Over the last year we have gone from the new kid on the block to the only Dreamcast Site that is updated all the time and a great forum as well with a staff that are the very best.
The next year and into the beyond will continue to be great for the Dreamcast and its scene as many more releases happen and sites like this continue to post news and promote.
Thanks to all who visit and to all those coders and helpers and also all the names above and anyone else who make the scene what it is and may we have many more great years .
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April 11th, 2005, 21:32 Posted By: wraggster
Chui has informed me that he is fixing the release of Neo4 All, so at this time do not download the emulator. Thanks
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April 11th, 2005, 14:08 Posted By: M@jk
Grab the file and put the comment, when you test it.
<a href="http://www.prv.pl/klikometr/index.php?i=4514">Neo4all beta 2 (By Chui) - Fixed binary version</a>
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April 11th, 2005, 04:02 Posted By: quzar
Chui has released the beta 2 version of neo4all.
Here are the notes from the readme:
* Many speed ups
* Almost every game supported.
* Emulation speed boosted.
* Improved sound core.
* CDDA fixed in many games.
* Z80 core changed to MAMEZ80.
* Scanline flickering removed.
Find the binary here: http://chui.dcemu.co.uk/neo4all.shtml
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April 10th, 2005, 22:40 Posted By: wraggster
<a href="http://www.dcemulation.com/phpBB/viewtopic.php?p=703969" target="_blank" >Darkhalo2k</a> has released a new Quake mod for the Dreamcast, heres what he says about the mod:
<BLOCKQUOTE>ZERO is a Quake mod based around Ajay's original. Created in only seven hours (ten if you include some extra fluff), this mini mod will likely only take you around five minutes to complete. The zip file comes setup with RadQuake, so you simply need drop in your Quake PAK files and can burn immediately to disc. The first mod to really specialise in RadQuake play, the mod includes some custom VM images.
I learnt a lot of new things in the making of this mod, and will soon be moving onto another RadQuake mod; a Botmatch TC that the whole community could get involved with! Anywho, thanks for your time.</BLOCKQUOTE>
Download from <a href="http://www.dchomebrew.org/raptorszero.shtml" target="_blank" >Here</a>.
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April 10th, 2005, 16:49 Posted By: M@jk
Fast update with newest releases:
<a href="http://www.prv.pl/klikometr/index.php?i=5441">DCaSTaway RC1 (by Chui)</a>
<a href="http://www.prv.pl/klikometr/index.php?i=5443">NeoDC v.2.3 (by Quzar)</a>
Mirrors (if first link doesn`t work):
<a href="http://dcfans.iserv.pl/sbi/dcastawayRC1.sbi">DCaSTaway RC1 (by Chui)</a>
<a href="http://dcfans.iserv.pl/sbi/neodc-v23.sbi">NeoDC v.2.3 (by Quzar)</a>
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April 10th, 2005, 14:20 Posted By: quzar
Whats to say? lots of things fixed, lots of speed gained
Here is the readme:
NeoDC version 2.3 for the Dreamcast by Quzar
Changes in version 2.3:
*Dreamcast specific
-No longer uses SDL at all
-Rewrote the sound driver to use spu dma
-Sound is much faster ( less sfx are dropped )
-New draw_fix from fox68k (thanks fox!)
-Faster video rendering (aside from the new draw_fix)
-Up-ported to kos 1.3 (svn 165)
-Rearranged sound timer functions for speed
-Prepared the source code to use FAME
-Sped up CD-ROM file loading slightly
*Core Emulation
-Increased accuracy in sound chips (you will notice better PSG sounds)
-Fixed Read Upload which fixes the crash in Breakers (and may fix more)
-Implemented Rudimentary Bios Vector/Game Vector switching
-Partially fixed frame counter speed
-Added timer read and write access by the 68000
*Misc
-Rearranged main functions for expandability
-Undid all the experimental things of v2.2
-'Poked' code everywhere (many small changes)
-A lot of source cleanup
Download Scrambled Bin (taken down: confirmed not working)
Download Unscrambled Bin HERE (definetly works)
Download Source code HERE
Compatability list for v2 on can be found HERE
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April 10th, 2005, 10:25 Posted By: wraggster
Source = http://www.dc-france.com/
News from official site:
Alice has finally a true website !
For those who discover our project, please go to the HomePage.
As this website proves it, our project is still alive. We work slowly, but we try to give you our best.
The new demo will be presented at the Jaguar Connexion 2005. It will be released for download on may 2005.
This new demo will contain the full stage 2, the english voices made by the dcemulation forum and a surprise !! For the impatient people, come to see us at Jaguar Connexion 2005
Check out the official site here --> http://www.alicedreams.com/NewsANG.htm
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April 8th, 2005, 22:23 Posted By: wraggster
A new glutton release of the daily FreeSCI Dreamcast Builds heres whats posted on the site:
2005-04-05 Lars Skovlund
• src/engine/savegame.cfsml: Remove stuff related to the old VM.
• src/engine/scriptdebug.c: Re-enable console commands for saving and restoring games.
http://freesci.linuxgames.com/dc/
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April 8th, 2005, 22:18 Posted By: wraggster
Source = http://www.dc-france.com/
Translated via Babelfish
Speud has just given infomations on the future left its version 8 from its software VMU Tool. Veiled the future changes: - many bugs corrected - definitely improved graphic interface - possibility of playing mini-plays VM on the tele one using an integrated emulator - read/write of the files to the format nexus DCI - read/write of dumps VMU to the format nexus DCM - better interactivity PC/DC Official site: http://bswirl.kitsunet.org/frame.php?lg=fr (you will find images of future the version) The station of dcreload.
Heres some screens
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April 8th, 2005, 17:51 Posted By: Darksaviour69
I made a small collection of good Dreamcast homebrew games for myself and i thought, why don't i put it on my uni account, i never use it, so:
<a href="http://ijsr32.infj.ulst.ac.uk/~11298102/Inducer.cdi" target="_blank" >here you go</a>
use cdi2nero to convert it to a nero image (it a diskjuggler image)
it has Gianas Return, Brkout, Btime, Bugs_v2, CoolHerders, DCSquares, Grande, Joggle, EchosQuest, SmashDC and a old version of The Ascension Of Vigil (01-28-2005) etc.
thanks to sbiffy.com and M@jk for the sbi's
enjoy
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April 7th, 2005, 18:13 Posted By: wraggster
Massive news article from <a href="http://www.lik-sang.com/news.php?artc=3614&lsaid=219793" target="_blank" >Lik Sang</a>:
<BLOCKQUOTE>We've featured news items on hundreds of different games over the years, but one a month ago on a new Dreamcast shooter, Trizeal, was something quite different. The passion which poured out across the website of the developer, Triangle Service, seemed to cut through the foundations of the corporate gaming industry today and go back to a pure love of developing games, and playing games. Their "SOS" message was quite honestly the most unprofessional thing we've ever seen on an official website, but also the most touching one. Since then the title climbed our pre-order charts, surpassed modern day console releases, reached the number two spot, and now, is in stock and shipping.
Getting back to their "SOS message", which was surprising and somewhat insane (save us from the Spanish bulls??), the developers explained the trouble they were in, and it can be read in both Japanese and English. Releasing their first shooter, XII Stag, they ran out of money and were faced with a tough choice. The founder and several other like-minded "samurais" decided to go into debt to ensure their game was finished and "came into the world". This group however, make no attempts to hide the fact both XII Stag and their latest title, Trizeal have developed poor revenue streams in arcades, and one can only assume pre-orders for the DC release weren't exactly rolling in at that time either. In fact at one point their website was suspended, with a message from the hosting company asking them to contact the billing department.
Now long gone are the days of arcades filled with shoot 'em ups, as are the days when a few guys could get together to create a game they wanted to, have it published, and see it on the store shelves. This was the videogaming industry style of the 80's and early 90's, not the multi billion dollar mass market ways of today. Triangle Service however seem to be the opposite, as the creator is on his hands and knees literally begging for people to buy his game.
Trizeal has now arrived to stock, and while preorders are getting cleared, new purchases from Dreamcast resistants are welcome. Trizeal is a vertical scrolling 2D shmup, following the stepstones of Ikaruga, Chaos Field and other recent shooting efforts for the supposedyly dead Dreamcast.
</BLOCKQUOTE>
Heres a couple of screenshots:
<img src="http://image.lik-sang.com/images/large/dc-trizeal-jap2.jpg"><img src="http://image.lik-sang.com/images/large/dc-trizeal-jap3.jpg">
Check out the movies and more at <a href="http://www.lik-sang.com/news.php?artc=3614&lsaid=219793" target="_blank" >Lik Sang</a>:
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April 7th, 2005, 01:54 Posted By: chui
At the End we have already prepared pre-final release 1 of the excellent Atari ST Emulator DCaSTaway.
New features:
- Better sound system, samples sounds and all Yamaha channels.
- Faster Blitter using DMA.
- Load / Save state to memory and VMU.
- FileManager with game detect.
- Enhaced menu navigator.
- Keyboard/Joystick/Mouse bug fixed.
An AtariST emulator, close to perfect.
Downloads and more info: DCaSTaway homepage
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April 6th, 2005, 20:36 Posted By: wraggster
Those of you who like me have always wanted to have a go at Dreamcast Development but never had the balls to do it or just dont plain understand all the malarkey will be jumping for joy with this news.
The great one otherwise known as Metafox has opened up a Coding Learning School which takes those with no Dev knowledge and will hopefully turn a lot more people into coders. The forum contains 2 tutorials for now:
Tutorial #1: Setting up cygwin and KOS 1.2.0
Tutorial #2: Compiling your first SDL game
Check it all out at this <a href="http://www.dcemu.co.uk/vbulletin/forumdisplay.php?f=53" target="_blank" >Address</a>.
Excellent news
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