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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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June 17th, 2005, 18:09 Posted By: Darksaviour69
segadreamcaster over at www.OnlineConsoles.com
<blockquote>
MAXIMUM POOL BACK ONLINE AS OF 17th JUNE 2005
Well amazingly, I started this thread on Monday 13th June 2005 to hopefully make some progress into getting this game back online, little did I know that just 4 days later, the thread would have completed its task...totally amazing.......
In basic terms, when maximum pool saves to the VMU, it includes a list of server addresses that were originally used for the DC to connect to the servers and calls upon these everytime you go online, however these changed at somepoint since the release of the game, so of course the DC was now calling on the wrong addresses, which mean the meeting room showed up as empty. Tino had a good idea that these servers were listed in the VMU save and knew what the current server addresses were due to his experience with the PC version of the game and so was able to edit the Dreamcast's save file using a hex editor so that the Dreamcast version was now calling the correct servers.
</blockquote>
Full Thread
well done to Tino, Blast, Maddmaxx, Moi, Lordnikon and segadreamcaster for working this out
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June 16th, 2005, 03:14 Posted By: MetaFox
DreamChess is a chess game by Phantom and Mr. Siggler. It runs on Dreamcast, Windows, Linux, and BeOS. The source is available in the link above. A ready to burn CDI image for the Dreamcast version is available here:
http://mrsiggler.boob.co.uk/dreamche...chess-demo.zip
Also, Mr. Siggler mentioned that they are in need of 3D models, artwork, and eventually audio/music. The game already has the theme support -- take a look in the data folder on the disc, or drop a message in this thread on the DCEmulation boards if you want more info, and/or are interested in helping out.
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June 13th, 2005, 16:56 Posted By: M@jk
Here comes newest emulators in SBI format.
Enjoy & download:
<a href="http://dcfans.iserv.pl/sbi/vta_1.4.sbi">/Visual Troy Advance v.1.4/a>
<a href="http://dcfans.iserv.pl/sbi/DCNeoPop_1.0.sbi">DCNeoPop v.1.0</a>
<a href="http://dcfans.iserv.pl/sbi/dreamCPCa2.sbi">DreamCPC alpha#2</a>
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June 13th, 2005, 02:39 Posted By: MetaFox
Tyne has released a new version of his Quake brawling mod with a plethora of new changes:
- No more flickering graphics!
- Vigil now has a secondary standing animation when he's near ledges and both feet are not on the ground
- Spin attack now requires mana and does not use health any longer
- Vigil's voice has been changed once again, he no longer sounds like Terry (I also did the voice acting myself)
- Squashed a few gameplay / AI bugs that were remaining, TAoV practically has ZERO bugs that I'm aware of
- You no longer need to double tap to backflip out of falling, just press it once
- "Level Up" / "Armor Up" 2D Sprites now appear over Vigil when he's upgraded, also uses Quake's 2D rotation effects and looks rather cool
- Vigil's look has slightly changed for the better, also there are high resolution Vigil skins in Darkplaces now!
- Now uses full optimization when the progs.dat is compiled, meaning TAoV should run faster and better on lower end computers / Dreamcast
- Chopped animation frames out of Vigil's spin attack and the sword spin before he executed his flaming head smash attack; they were animating too fast before and it'd mess up timing with low framerates
- Certain enemies are now able to block Vigil's attacks
- Damage tweaks on Vigil, especially to the diving swallow which is just a tad more powerful now
- Full cooperative multiplayer / internet support now with up to 4 players at once, I recommend using Darkplaces as it's netcode is far superior
- func_destroy has been completely fixed and now when destroyed it'll blow up into several chunks, and also is no longer called func_destoy which was a horrible typo
- Vigil's flaming head smash now moves forward a tiny bit instead of straight down
- controls.cfg is now renamed to settings.cfg since it's more logical and contains multiplayer color / name settings
- Several text changes from "Vigil" to "You" for multiplayer purposes among other things
- New font, the old one was a place holder; this one is much nicer looking and is actually readable
- New particle effects on the spin attack, and the diving swallow when connected has a new special effect also and a rather cool sound
- Scenery gibs speeds and spinning are now random, meaning func_destroy and barrels that are destroyed look more realistic
- Recorded new demos
- Updated Vigil's wall grab, it now requires Vigil's full body to be able to connect to the wall instead of just the area where he shoves his sword in; this causes less conflict with ledge grabbing
- Vigil is now able to "split second" block, meaning even in the middle of an attack animation you can cancel out of it aside from the more powerful attacks!
- castle.bsp is updated
http://www.dcemulation.com/phpBB/vie...7434&start=380
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June 12th, 2005, 16:33 Posted By: JMD
Here is the alpha 2 version of DreamCPC.
There are no new features: this version is only a bug correction / code improvement.
What’s new :
- Correct the sound render pbm that made it sound so bad : should be better
- Change the timing method : now the synchro isn’t each frame but every xx frames : a longer frame won’t slow down the emulator as before the emu back fullspeed for most of the games
- Add a variable sound quality and auto frame skip : if the emu can’t ‘still in time’, it down sound rendering quality and add frame skip to try keep a constant frame rate. Not really perfect because most game doesn’t need this trick to be full speed and game with pbm (Robocop …) near more than the time gained with this trick …. Best than nothing :/.
- Update the Z80 core with the latest PC-CPC core.
- Add a lot of statistics
- Lot of code improvement
- Game now launch without the CPC file extension (ex : toto.bin will launch with run"toto )
Conclusion:
• should be better in this version:
- the sound
- the speed/timing
• Not perfect
- all others bugs
- the speed on cybernoid And Robocop still not perfect (but it’s better)
Pbm on Camelot Warrior (no fx in game) and Prince of Persia (corrupted graphics ) are in PC-CPC too. I didn’t try to correct them.
Thanks to doragasu for bug report and everybody on the few Dreamcast/CPC forums for all the nice comments.
Please continue to reports bug/pbm.
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June 12th, 2005, 11:37 Posted By: wraggster
<a href="http://www.gbax.com/main.pl" target="_blank" >GBAX</a> (UK Shop similiar to Lik Sang) recently announced the entries to their <a href="http://www.gbax.com/main.pl?gbax2005/GBAX2005rr.html" target="_blank" >GBAX 2005 Coding Competition</a> and luckily for us there was a load of Fenix games in the releases, so now i managed to adapt 9 games in total, 5 Single and 1 4 game to the Dreamcast Console, heres a pic of each of em:
<img src="http://www.dcemu.co.uk/files/ghostpix.png" width="180" height="135">
<img src="http://www.dcemu.co.uk/files/spacedodge.png" width="180" height="135">
<img src="http://www.dcemu.co.uk/files/minigame.png" width="180" height="135">
<img src="http://www.dcemu.co.uk/files/banggp.png" width="180" height="135">
<img src="http://www.dcemu.co.uk/files/gpshoot.png" width="180" height="135">
<img src="http://www.dcemu.co.uk/files/twins.png" width="180" height="135">
Thanks to <a href="http://www.gbax.com/main.pl?" target="_blank" >GBAX </a> for the competition which gave us these new games, more information and download etc Here --> http://www.dcemu.co.uk/gbax2005fenixcomp.shtml
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June 12th, 2005, 02:02 Posted By: wraggster
Tyne has posted some news concerning his Quake Mod for the Dreamcast over at DCEmulation Forums ( http://www.dcemulation.com/phpBB/viewtopic.php?p=732948 )
New version soonish, lotsa improvements in almost every area and I've rewritten quite a bit of code; anything that was broken in the last version is now fixed and TAoV is practically gold, I say practically because I may still want to add/change things and that may cause more bugs.
I've also done a lot of gameplay changes, spin attack now requires mana for example, the diving swallow attack is more effective and features a cool sound effect / new graphic effect, I also stripped a few frames out of some of Vigil's animations that you will NOT notice but helps low framerate computers/Dreamcast play correctly, I've also added a "level up" and "armor up" sign appear over Vigil with some fancy 2D rotation effects...
There's a lot of other changes and improvements that I'm not going to mention here so you'll have to wait for the release since I don't wanna spoil anything.
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June 12th, 2005, 01:55 Posted By: wraggster
Source = Gamespot ( http://www.gamespot.com/news/2005/06...s_6127385.html )
Sega announced today that it has launched its new community based online game site in Japan named Sega Link. While the site's main content is games, it also allows users to create their own blogs and photo albums, chat with other users, and invite other friends to use the site's services, similar to social networking sites. Sega Link also features other services, like online fortune telling and free streaming trailers of Sega's upcoming titles.
Sega Link's main content features a huge library that ranges from board games to the latest online titles. It is split into three categories; Simple Games, Sega Classic, and Link Collection.
As the name implies, Simple Games are board and card games that users can play with each other for free, such as Blackjack, Backgammon, Mahjong, and Baccarat.
The Sega Classic section features Windows ports of classic Genesis titles such as Columns, Phantasy Star III, and Golden Axe. 20 titles are currently available, and the section is expected to grow to over 100 titles in the future. Each title costs 120 yen ($1.12) to play for 24 hours.
The Link Collection lets users enjoy a number of more recent online-enabled games that have been released for Windows. Five titles are currently offered, which are The Typing of the Dead 2004, Virtua Fighter 2, Virtual On, Derby Owner's Club Online, and Phantasy Star Online Blue Burst. The games cost from 210 yen ($1.96) to 240 yen ($2.23) to play, depending on the title.
To enjoy the games and other services available in Sega Link, users will have first have to. Services that require money can by enjoyed by purchasing electronic cash called the "Sega Cash," which is offered in increments of 1,000 yen ($9.32) and 10,000 yen ($932).
Sega Link = http://segalink.jp/
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June 11th, 2005, 13:55 Posted By: wraggster
The Kron has posted news on our <a href="http://www.dcemu.co.uk/vbulletin/showthread.php?t=6323">Forums</a> about a new site for Video Game Auctions, similiar to the Ebay experiance i would presume and solely dedicated to Video Games.
Check out the site here --> http://www.videogameauctions.co.uk/
and leave feedback in our <a href="http://www.dcemu.co.uk/vbulletin/showthread.php?t=6323">Forums</a>.
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June 11th, 2005, 00:16 Posted By: wraggster
Heinrich Tillack emailed me with this news:
i uploaded a small tool at http://a128.ch9.de
"tga2kmg" tool :
This utility loads 24bit TGAs and converts them into twiddled KMGs of the specified format. Creates working (!!) RGB565, ARGB4444 , ARGB1555 textures. I wrote this tool because I was sick of this non-working PNG lib and would like to have punchthru / translucent textures with alpha channel on my Dreamcast
cygwin/win32 bin+source
regards
heinrich
Thanks to Heinrich for the news.
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June 10th, 2005, 21:54 Posted By: MetaFox
Atani has released a new version of his puzzle game, Copper Swapper. This version fixes the remaining problems that people have been having with the VMU.
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June 9th, 2005, 02:53 Posted By: fackue
LyingWake has released a Dreamcast development ISO that contains all the required files to get a Dreamcast development environment installed on a Windows machine.
For screenshots and more information about this ISO please read <a href="http://www.dcemulation.com/phpBB/viewtopic.php?t=67594" target="_blank">the topic at DCEmulation</a>.
You can download the ISO from <a href="http://www.consolevision.com/dreamcast/dev/" target="_blank">this location</a>.
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June 8th, 2005, 18:37 Posted By: wraggster
GPF (Troy Davis) who recently joined us as a hosted site has released his Neo Geo Pocket Emulator for the Dreamcast, heres what he posted in this Forum Topic ( http://www.dcemu.co.uk/vbulletin/sho...1963#post31963 )
"This is a port of NeoPop-SDL-0.2
This is a very beta build right now.
Still a little slow and DAC sound doesnt work. But sound and sfx work.
State and Flash files are saved to a vmu in first slot, they are rather large (98 blocks for a state save, 7 blocks for a flash save),
flash is only saved if you load a new rom right now.
Press both triggers and start to return to the menu and keep pressing start to return to previous menu or back to gameplay.
Emulator support nested directories for roms.
Enjoy, download the source and improve it please
Thanks,
Troy Davis (GPF)
http://gpf.dcemu.co.uk/ "
Download from Troys site linked above.
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June 5th, 2005, 10:11 Posted By: wraggster
Those of you who visit here should at some stage come and join our Community, Our forum covers not only Dreamcast but also, PSP, Nintendo DS, PS2, Gamecube, PS3, GBA, Xbox, Xbox 360, Revolution, Ique, Nokia N-Gage, Gizmondo, Tapwave Zodiac and also UIQ/Symbian 60 owners.
So as you can see the forums cover a multitude of consoles and you can talk about anything from Gaming to Hacking to Emulation to Homebrew to Development.
If you have news or reviews then your help could make each seperate forum the premier place to visit.
Come along and join our forums and start chatting at this link : http://www.dcemu.co.uk/vbulletin/index.php?
You can also catch us on Efnet #dcemu
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June 3rd, 2005, 23:37 Posted By: wraggster
This isnt Dreamcast but as we are fans of Sega consoles its interesting to us all, heres the news from the Rockin-Bs site:
This is the second SEGA Saturn coding contest ever. It's never been so easy to get into Saturn coding, because with SaturnOrbit, the all-in-one Saturn coding package that recently appeared on the internet, getting started is child's play.
The contest runs from june 6th 2005 untill november 31st 2005. There are no restrictions on the type of demo or game you submit. The only goal is to make something that's fun to play.
New entries can be registered online at the C4 - 2005 entries page. For christmas all valid entries will be put together on one Saturn demo CD.
Use your chance to win one of our attractive prizes and download SaturnOrbit right away.
There is an award for the best newcomer, too.
This contest is run by http://www.rockin-b.de with the support of other people.
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