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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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August 27th, 2005, 15:02 Posted By: wraggster
Kamjin who is hosted by Dreamcast Homebrew has silently (and under the wraggy radar) released an update to his port of Dope Wars for the Dreamcast. Heres what he says:
Anolther test Release of Dope Wars for the DC.
Most of the change are not visible, but you shouldn't loose your gun just after you bought it
Should be playable with just the controller, the triggers can now be used to scroll the cursor
If you find any problems let me know
Download Here --> http://www.dcemu.co.uk/dopewars.shtml
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August 27th, 2005, 09:35 Posted By: fackue
Sorry, a couple bugs in 0.5. They've been fixed.
What's new:
- Fixed: Invalid call or argument error in CDRecord
- Fixed: CDI Burner
You can download just the EXE and replace the current one with 0.5.1 only if you had downloaded 0.5. If you have an older version, you must download the complete install.
Grab it from the project's page.
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August 24th, 2005, 08:25 Posted By: fackue
What's new:
- New: ELF support
- New: Use complete paths option
- New: Choice to open folder once image is done
- New: Help file
- Fixed: A couple important bug fixes
- Fixed: Spaces turned into underscores in CD label
- Fixed: CD label no longer capitalized when a folder selected
- Fixed: CD image renamed as CD label (no longer BootDreams)
- Fixed: Slight grammar fix in CDI Burner
- Fixed: Dummied session max size 665MB
Download from the projects page.
For your comments and more information, please check out this topic at DCEmulation.
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August 21st, 2005, 15:10 Posted By: wraggster
Hi all its been a while since we discussed v2 and to be fair its been long overdue, mainly to the fact that i have been looking after my own sites and the other webmasters have had busy lifes of their own but in the next week im going to use a lot of my spare time (mainly at work in dinner breaks etc) to work on the new site.
Heres a few things that we will have in future
- A much nicer site with less loading times
- rss feeds from not only here but also Dreamcast Scene and PdRoms, Emufanatics.
- More forum/Site integration
- Nicer news layout
- More special features
- More than likely having every Dreamcast homebrew and emu release on here.
- multi language versions of the site (hopefully)
We also want to bring fringe Dreamcast sites into the fold because all together we keep the Dreamcast scene going.
Ill report back in a week and hopefully have the first rough copy that ill use up for people to digest.
wraggy out
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August 21st, 2005, 11:10 Posted By: wraggster
Tyne has updated his Quake Mod for the Dreamcast, heres whats new:
Attempted to fix Dreamcast support, untested
- Vigil can now run along walls!
- Updated readme.txt
- Castle2.bsp is included, however far from finished as you'll see .. simply knock down that door at the end of castle and you'll go into it!
- A few new special effects, mostly looks good with transparency
- New sprite explosion for the Flaming Head Smash attack
- New music for Castle 2 (temporary?)
- Vigil's animations have been tweaked
- A few bug squashed
- New dynamic camera that works on Dreamcast and low level engines even!
- New animation for Vigil! for example, when Vigil dies he now does a forward flip to get up and looks pretty cool
- Fire Beam has increased twice in size and is more effective
- Vigil has a new attack, an auto aiming diving swallow performed while wall running, he can also do a wall run spinning jump!
- Ledge grabbing is overall improved
- Vigil can now double jump after a wall jump, meaning he can climb verticle tunnels very fast and gain more overall height
As you can see, the list of changes is growing smaller compared to older versions! The reason for that is, it's almost gold in terms of gameplay!
I just need to add bosses, way more monsters, levels, and a cutscene for the ending and whatever else I can think of.
Download at link above.
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August 20th, 2005, 21:48 Posted By: wraggster
The Beats of Rage site has posted news of a new look for the site and more interestingly that videos of the new game in action will be at the Games Convention in Germany, not to mention some new artwork too
Heres the link for more info --> http://senileteam.segaforums.com/
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August 20th, 2005, 00:34 Posted By: Christuserloeser
DCSteve AIMed me the following very exciting news:
Just a few minutes ago id Software released the source code for Quake III Arena!
If that would be compiled with KallistiOS for Dreamcast, the scene might expierence a revolution in legal independent gaming.
You can download the source code for Q3A v1.32b here.
Older versions, free demos, add-ons and shareware releases of Quake are available here.
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August 19th, 2005, 00:05 Posted By: wraggster
Some great news and screenshots have been posted overat Dreamcast scene:
As announced, we're currently at the Games Convention, Europe's most important videogame convention, and present the Dreamcast history, homebrewn scene and rarities to the public.
After Thursday, the build-up and professional press visitors day, today was the first day for the public and we had many many vistors at our booth. In our eyes even more than 2003.
We present you exclusive photos of the Sega booth (which is in the same hall as we and only 50 meters away from ours), general impressios from the Games Convention and today's highlight - a little present for Yuji Naka, creator of Sonic and games like Phantasy Star Online or ChuChu Rocket.
Check out Dreamcast Scene Here --> http://www.dreamcast-scene.com/index...508#GC2005day1
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August 12th, 2005, 06:16 Posted By: bucanero
VMU Backup CD v1.3.0 by El Bucanero, released on 11th August 2005
A new version is ready, and this time with a pretty nice surprise.
The VMU CD now implements the VMU emulator SoftVMS by Marcus Comstedt (ported to KallistiOS by DirtySanchez). With the built-in VMU emulator you'll be able to play VMU minigames on your TV without having to transfer the minigames to a visual memory unit.
Changes:- VMU emulator SoftVMS implemented
- Added more games and saves
- 60 mini games available
- 350 games listed with over 3200 saves
UPDATE: I've fixed the .CDI image!
I did a clean rebuild, then made a .ISO with MKISOFS and then just "BIN2BOOT vmucd.iso /nohack". I burned the disc, tried it on my Dreamcast and worked perfectly. yeah!
Again, sorry for any inconvenience and wasted CDs
Download it from my site www.bucanero.com.ar / SourceForge.net (DiscJuggler image, unscrambled binaries & source code available)
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August 7th, 2005, 08:55 Posted By: fackue
A quick fix to the new release a couple days ago. Thanks to dcmodder for testing it quickly.
What's new:
- Fixed: Problems creating the ISO
- Fixed: Reduced CD dummy size to 670MB
Grab it from the <a href="http://www.consolevision.com/members/fackue/prj_bootdreams.shtml" target="_blank">project page</a>.
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August 6th, 2005, 08:37 Posted By: MetaFox
It seems that more and more Jaguar programmers are becoming interested in Dreamcast programming lately.
The remake of the arcade classic, Gorf 3D, will be getting a Jaguar, Dreamcast, and PC release.
Gorf 3D, as the name suggests, is Gorf with three dimensional graphics and other improvements.
The cool thing about this game is that the original creator of Gorf, Jamie Fenton, tried the classic version of the Jaguar version of the game at the Classic Gaming Expo in Las Vegas in 2002 and loved it.
Here's a picture of her playing Gorf Classic, as well as some older screenshots of the Jaguar version of the game in action: http://www.classicgaming.com/jfpn/gorfpluz_preview.htm
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August 5th, 2005, 03:11 Posted By: fackue
What's new:
- New: Error handling (should've been done sooner)
- New: BootDreams' settings are saved in an INI, not registry now
- New: Association with CDI images
- Fixed: A lot, if not all, of the run time errors
- Fixed: Same as above, but unknown errors
Sorry to the people that couldn't get BootDreams working cause it'd give you a runtime error or an unknown error - I was too lazy to type out the entire path to the programs, which was causing the problem.
Download it at the <a href="http://www.consolevision.com/members/fackue/prj_bootdreams.shtml" target="_blank">project page</a>.
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