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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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May 17th, 2008, 12:41 Posted By: wraggster
News posted at Dreamcast ES
Hello Dre @ mers:
Continuing with the former factory DCiberia, Dreamcast.es now, our good guru Chui is preparing a new project: Return to Castle Wolfenstein Of Remake.
Anyone with knowledge of sound, 3D, Textures, Polygons. Graphics, C, SDL and programming in general, you are lucky because this is a project based on equipment that is already taking shape now and recruit new players. You too can become a member and collaborate throughout the development.
SourceForge will be used to host the project, which will be OpenSource and if you do not want to miss anything, pasate by this thread of the forums and sign up now.
http://sourceforge.net/project/membe...roup_id=227980
Added by Chui:
We just open a new project at sourceforge for doing a remake using KGLX and DreamPlaces engine.
So, we need a lot of people to join to this project:
1.- CORE.
- 1.1: O.S./OpenGL: KallistiOS, SDL y KGLX.
- 1.2: 3D Engine. Maybe DreamPlaces.
- 1.3: A new sound driver using ARM and SRAM.
2.- 3D.
- 2.1: MODs programming with QuakeC (Quake1/2/3).
- 2.2: Rebuild environments and stages.
- 2.3: 3D Modelling: objects y textures.
- 2.4: Design of covers, intros, etc.
3.- MUSIC & SFX.
- 3.1: Songs using audio tracks.
- 3.2: Rebuild SFXs.
- 3.3: Tests with engine and new driver.
4.- OTHER.
- 4.1: SourceForge project maintainer.
- 4.2: WEB Designer.
- 4.3: Legal expert for avoiding license problems.
- 4.4: 3er party contacts for CDROM release.
- 4.5: Paypal donations mainteiner.
Also opened this thread for this.
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May 15th, 2008, 17:49 Posted By: JKKDARK
Progress on the upcoming homebrew game for Sega Dreamcast.
As Giana’s Return will feature a storyline, should we add a SPOKEN storyline? This feature would of course blow up the game a lot, but is nothing which would be impossible. As the title says, it’s just an odd thought - depending on the amount of people who like this idea, we might set the according direction.
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May 15th, 2008, 00:33 Posted By: JKKDARK
More progress on the upcoming homebrew game for Sega Dreamcast.
Operator has sent an updated version of the soundtrack along with two jingles for “Level start” and “Game over” two hours ago. Time to add it to a recent beta, don’t you think guys?
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May 14th, 2008, 22:43 Posted By: wraggster
Our good friend of DCEmu Uk Ron has released a new homebrew for the Dreamcast tonight, heres the details:
They have already spent two years or more focused since the first version of the classic Chinese game MahjongDC based on a primitive source of Miserov. I fixed the flaws that had the 2005 version of the game and he has added support PAD, Keyboard and Mouse.
The game MahjongDC (also known as mah-jongg-jongg, Mahjongg, Mijangos, Shanghai, Taipei, Morejongg, Mindjongg, etc..) Aims to remove all the tiles from the board. Find chips equal in the extremes of left and right lines at the various levels of the pyramid, click on couples equally be used until the possibilities.
After playing some items were discovered a few tricks, techniques or better, to play better. Removing some cards will open more opportunities than others, making it easier to remove more pieces from the board. It is part of the fun develop the ability "to clean up" all the chips on the board.
The MahJongDC will tell you when they can not remove more chips, meaning that it is not always possible to remove all pieces from the board, this will be true?.
It handles with the PAD and reincia the board by pressing Start.
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May 14th, 2008, 00:46 Posted By: wraggster
Dreamcast fans are doing what they can to keep the final Sega console alive in handheld fashion. This latest one certainly isn't the most elegant mod in the world -- in fact, it's a boxy Frankenstein that looks pretty uncomfortable and crampy after a long game session. That said, the clean, straight lines and generous 5-inch screen are an impressive step up from some rough versions we've seen elsewhere. Taking an entire Dreamcast's guts, adding an LCD screen, forging a portable power supply, and fitting it all in one portable box is no easy task -- so we salute you, modders. And we confess, we totally dig the brass hinges.
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May 13th, 2008, 21:16 Posted By: JKKDARK
Progress on the upcoming homebrew game for Sega Dreamcast.
Our musician operator has been pretty busy this weekend, trying to finalize his work on the tracks. So far everything is going perfect, the team expects new/improved/fixed material by Tuesday night.
Unfortunatly Operator does not have any expirience with SFX - so we got back in touch with Chris Hülsbeck, and aksed if we can use his SFX or not. I hope he wont have a problem with it If there are news on this issue, we will let you know!
Our GFX artist thUg has been pretty busy with his regular job, which resulted into a minor slowdown. Yesterday we had the pleasure to see a first preview of the “desert” theme and it’s progressing slowly. As soon as we have a final set, we will start the work on World 5. The things which are done so far, are without doubt excellent. A mockup will be presented as fast as possible.
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May 12th, 2008, 23:14 Posted By: wraggster
More interesting news from the guys at insert credit
Fernando has translated the Tectoy blog response to the "what should we release?" poll, in which Dreamcast was the undisputed winner. The company said that a Dreamcast re-release is not currently possible, because the Dreamcast was licensed by Sega, and discontinued years ago. This is an odd thing to say, given that they have the rights to most Sega licenses... But they said they want to re-release it, and hope that a solid showing from fans will help in that regard.
Next, they say they will have some good news for game fans in a short while (I still guess Game Gear). Here's Fernando's take on the Tectoy backpedaling, which I largely agree with: "What I think is that they can't afford it right now. Both Tectoy Master System and Mega Drive are a bit expensive for vintage machines, and a Tectoy Dreamcast would come at about the price of a PS2 in the Brazilian "gray market", which everyone is used to dealing with." So, no Tectoy Dreamcast just yet - but perhaps in a year or so as technology gets cheaper?
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May 12th, 2008, 18:55 Posted By: wraggster
Ron and Neoblast of Dreamcast ES - (the spanish side of the Dreamcast Scene) have released a game called TROLLEOL DC, this game seems to be more about a parting of the ways between coders in the spanish scene, let us know what you think about it all.
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May 12th, 2008, 12:02 Posted By: JKKDARK
Progress on the upcoming homebrew game for Dreamcast.
The organizer’s PC is now in Valhalla and needs a full backup and reinstall. This will draw back the project by at least one week. Nevertheless everyone is having his task to do (coder, musician, gfx artist), which means that this situation is not too bad.
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May 12th, 2008, 01:04 Posted By: BlueCrab
The Yabause team is happy to bring everyone a new release today. 0.9.5 has many bug fixes, and other code changes.
As for what has changed, here's the ChangeLog:0.9.4 -> 0.9.5
68k:
- Added 1010 and 1111 line emulator support.
cd block:
- Reworked bin/cue support. Reading should be a lot more accurate
now on tracks 2 and greater.
emulated bios:
- Fixed a bug in BupGetDate year calculation.
- Fixed a bug where interrupt mask wasn't being set correctly when
using emulated bios.
smpc:
- Added support for SMPC NMIREQ command.
- Added reset button emulation.
software video core:
- Improved software renderer: window, line scroll, mosaic are now
available and color offset and scroll screen has been fixed.
gtk port:
- Tagged most of gtk port strings to be translatable.
qt port:
- Added ability to specify address where binaries are loaded when
using command line.
- Other bug fixes.
wii port:
- Added support for bios and game loading from sd card.
- Added sound support.
- Added usb keyboard support.
windows port:
- Added pause emulation function.
- Other bug fixes.
dreamcast port:
- Rewrote all of the Dreamcast CD Interface in hand-optimized
assembly.
- Enabled use of the emulated bios if there is no saturn.bin on
the CD.
general:
- Updated peripheral interface so both ports can now be used and
multiple pads can now be connected to each port.
- Added translation support through mini18n library.
Yabause 0.9.5 can be downloaded from http://yabause.org/download/ . Currently, binaries for Dreamcast, Windows, and Linux are available for 0.9.5, with the Mac OS X version soon to follow (hopefully).
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May 12th, 2008, 01:03 Posted By: BlueCrab
The Yabause team is happy to bring everyone a new release today. 0.9.5 has many bug fixes, and other code changes. This time though, I actually had a chance to put together a Dreamcast release too, and there are a few Dreamcast-specific changes this time too. This release has an entirely new CD core for the Dreamcast that is written in hand-optimized assembly. Sadly, optimizing the CD core doesn't do much for speed overall, but it was good practice.
As for what has changed, here's the ChangeLog:0.9.4 -> 0.9.5
68k:
- Added 1010 and 1111 line emulator support.
cd block:
- Reworked bin/cue support. Reading should be a lot more accurate
now on tracks 2 and greater.
emulated bios:
- Fixed a bug in BupGetDate year calculation.
- Fixed a bug where interrupt mask wasn't being set correctly when
using emulated bios.
smpc:
- Added support for SMPC NMIREQ command.
- Added reset button emulation.
software video core:
- Improved software renderer: window, line scroll, mosaic are now
available and color offset and scroll screen has been fixed.
gtk port:
- Tagged most of gtk port strings to be translatable.
qt port:
- Added ability to specify address where binaries are loaded when
using command line.
- Other bug fixes.
wii port:
- Added support for bios and game loading from sd card.
- Added sound support.
- Added usb keyboard support.
windows port:
- Added pause emulation function.
- Other bug fixes.
dreamcast port:
- Rewrote all of the Dreamcast CD Interface in hand-optimized
assembly.
- Enabled use of the emulated bios if there is no saturn.bin on
the CD.
general:
- Updated peripheral interface so both ports can now be used and
multiple pads can now be connected to each port.
- Added translation support through mini18n library.
Yabause 0.9.5 can be downloaded from http://yabause.org/download/ . Currently, binaries for Dreamcast, Windows, and Linux are available for 0.9.5, with the Mac OS X version soon to follow (hopefully).
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May 11th, 2008, 19:44 Posted By: wraggster
Ron of Dreamcast ES - The Spanish Hub of the Dreamcast Scene has today released PentagoDC, heres the details:
Pentago is an abstract strategy game created by Tomas Flodén and marketed by the Swedish company Mindtwister.
The pentago is played on a 6x6 board divided into four parts of 3x3. Each player, in turn, should put one of its chips in an empty box and then turn 90 degrees one of the quadrants.
He earns the player who manages to align five of its chips (diagonally, vertically or horizontally), whether he succeeds before or after the rotation.
If you come to occupy the entire board without having achieved the goal, the game is on tables. It handles with PAD. Experimentally works in FULL PAL resolution to 768 * 572 pixels.
You can download it from the download section.
http://www.dreamcast.es/news.php?readmore=51
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May 9th, 2008, 19:38 Posted By: JKKDARK
Progress on the Sega Dreamcast emulator for PC.
I put my ideas to the test and created a BIOS dumping tool for VMUs. Big thanks go (again) to Yuki who helped me out and run it on several cards.
So far I've collected three BIOSes for J-VMUs: 1.001, 1.002 and 1.005. No luck with my own E-VMU though, I suppose the procedure address is indeed different.
Actually, even J-VMUs have the code shuffled a bit depending on the BIOS revision - luckily the tool worked, more or less, in all cases. Dumps for the oldest versions came out corrupted but were still useful in finding out the correct entry point for the second attempt
I'm going to experiment some more on my VMU, but my chances of finding the right address are about 1/16000. No way am I doing an exhaustive search
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May 9th, 2008, 00:51 Posted By: wraggster
Tectoy (they used to be Tec Toy officially), which is the Brazilian Sega-affiliated company we like to cover, has a new poll on the main site asking which console consumers would like to see Tectoy re-release. The choices are Game Gear, Dreamcast, and Pense Bem (think well) - a children's computer from the 80s. Anyone can vote. The stats right now are:
Game Gear (5.3%)
Dreamcast (91.0%)
Pense Bem (3.7%)
Dreamcast is a clear favorite here, and people are already speculating about what a Tectoy Dreamcast would be like. Tectoy's usual MO is to take a console like the Master System or Genesis and shrink it down, put a bunch of games on flash ram, and sell it as a stand-alone unit. However, when they re-released the Saturn and Dreamcast before, they just put them out straight (unfortunately those pages are down, but I talked about them here). So this re-release could really be a re-envisioning of the console - or it could be a re-release. My money would actually go toward a slimmer Game Gear, especially if I were the guy choosing the games to go on it! The Tectoy blog only has a cryptic statement "What should we release? Hmmmmm." So, a Dreamcast re-release of some kind seems likely, if they're going by the stats. It may not be soon, but it may be interesting!
Also keep in mind that Tectoy and AtGames have a relationship as well. What Tectoy is to Brazil, AtGames is to China, meaning the company has the rights to release OEM hardware with games based on any Sega console in the region. What's more, the portable Genesis from AtGames that went on sale a few months back is actually Tectoy's portable Genesis. The form factor and games are exactly the same. So, if Tectoy releases an OEM Dreamcast, we may see it with an English manual before long. Keep your eyes peeled! Thanks to Fernando M. for pointing this out.
http://www.insertcredit.com/archives/002325.html
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May 7th, 2008, 22:16 Posted By: JKKDARK
Progress on the upcoming homebrew game for Sega Dreamcast.
…but not for the public. Considering we still have almost daily betas, the public release is getting closer and closer. Lot’s of tweaking and eye-candy stuff is going on, but yet we are still missing artwork from our new graphics guy thUg and minor SFX and jingles from our musician operator. Once the graphics part is done, we can go on converting and adjusting levels. From current view, we hope to be done in two to three months.
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May 7th, 2008, 17:08 Posted By: wraggster
A new BOR mod has been released over at Lavalit:
Author: Pierwolf
Description:
Two different road to choose from in the beginning (ROAD OF DRAGONS, featuring the King of Dragons chars; ROAD OF KNIGHTS, featuring the knights of the round chars).
Multiple paths in each road.
Multiple endings.
47 music tracks.
8 playable characters, plus 2 secret chars that you will unlock during the game (if you find the right path Wink)
Now every character can guard (behind + attack button), plus they all have new special moves (see the HOW TO PLAY to see the char's list of abilities.), be careful to use them, they consume mp points.
31 different enemies
Comments:
With this demo, the game is 2/3 completed, consider it like the first and the second episode of a trilogy Wink
in the final episode, all the chars from different games will be together to face the final threat!
I tested it until the v2.1823, but I'm pretty sure you can play it even with the last version of OpenBOR.
Anyways, Thanks to ALL OF YOU members of this great community for help and feedback, expecially (in no particular order) bWWd, lbf, Bloodbane, Orochi_X, Damon Caskey, Fightn Words, MCW, Mr.Q® for their help in my latest problems, i've visited many forums in my internet life, but no one is like this! cheers! cheers!
As always, any feedback is really appreciated.
http://www.lavalit.com/index.php?PHP...9&topic=1419.0
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May 7th, 2008, 00:25 Posted By: argor
over at freedo.org admin posted this
To summarize everything in couple of words -- project is in hold now. Here are the details:
3do-scene.com --- the guy who was responsible for site design and info convertion got a new job and has no time to deal with it anymore. We're stuck here
FreeDO 2.0 -- was in works till a february -- now i don't have a time to work on it. Emulator coding requires great deal of free time, which i will not have now.
FreeDO for GP2X -- same status as above
FreeDO for MacOSX -- it's complete, but for PowerPC platform only -- it runs painfully slow on intel macs with rosetta.
FreeDO for DC -- buggy, and silent... alas -- no sound emulation.
FreeDO in Verilog (FPGA) -- video portion is buggy -- lack of transparency. CPU and DSP are running well. Requires original Toshiba VRAM (for now)
IDE/USB-OTG for FZ-1 and others -- initial software and hardware prooved to be working, however i still need to code advanced GUI for the console itself....
The biggest problem is lack of time and lack of help. Right now i'm also single dad. That means -- i will not have enough time to dedicate to the project to move on. Considering all that i'm thinking about releasing the sources.
Please -- don't forget to comment your votes... it will help me to decide.
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