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Dreamcast News - The Latest in Emulation and Homebrew is a News and downloads site for Sega Dreamcast, Sega Saturn and Vintage Sega Consoles like the Megadrive, Master System and 32X, We have all the latest emulators, hack, homebrew, commercial games and all the downloads on this site, the latest homebrew and releases, Part of the
DCEmu Homebrew & Gaming Network.
THE LATEST NEWS BELOW
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April 16th, 2008, 04:25 Posted By: JKKDARK
via Shmups Forum
Here's René of NG: DEV.TEAM and I'd like to introduce my shmup side-project DUX.
This game is going to be a memorizer shooting with focus on blasting action, which means the memorizing aspect will make a rather small extent of the game but is still required for progressing further. But don't be confused with the vertical shooting game, which will come next year to the NeoGeo, this here is Dreamcast only. Given that, it can take the advantages of the Dreamcast system to bring some smooth high-resolution CGI visuals on screen and various other modern features.
Anyhow, enjoy this teaser pic.
DUX will get an Dreamcast release via HUCAST.net on a physical disc around June/July. Pricing is about 20 EUR.
More to come soon.
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April 15th, 2008, 19:39 Posted By: wraggster
News/release from Indiket
Well friends, RealLife? (Tm) has kept me quite ocupadillo and with many things to do, but I think it was time to update this cucumber homebrew, and with all of you ......
OpenTyrian? 0.2 DC
Changes:
-- Updated version rev. 720 Classic.
-- Amended fmopl.c using code version PSP. It reduces a little sound quality for release cpu.
-- Implemented preliminary routines to load and save. OpenTyrian? You can save and load games from the VMU. This has to be in the port A1, and always took 7 blocks, regardless of the No saves.
-- Added icon in the vmu loading the game, and also in the file of the vmu.
-- Added support for 2 players. The controls have changed the previous version:
Player 1: moving ship with digital (rather than analog), shoots with A, B, X and side arms, change shape shot START.
Player 2: moving ship only with analog, shoots A lateral shoots two weapons at once with the B, and change shape shot START.
-- Added music predigitalizada (WAV) instead of emularla. The DC will be loading into memory the songs that you ask (be careful with the jukebox).
Limitations:
-- The game freezes upon entering the section Instruction.
-- There is no support network gaming.
IMPORTANT NOTES:
1. To save a game, before you start OpenTyrian? Must have a command on port 2! When you go to save, simply click on the Start command and 2 will be saved.
2. To be able to play games to 2, before starting level, the player has to take 1 keyboard, and the player 2 joystick.
3. You can play games from 1 player, putting the command in the port 2 (if more like playing with analog).
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April 15th, 2008, 19:33 Posted By: wraggster
News/release from Quzar:
After hearing the obnoxious no-battery beep every time I start up for the past few years, I decided to try to make the VMU beep on my own. Not wanting to erase data, and knowing that it's not in the LCD, I tried for the clock, and used the same stuff as the purupuru, and well ... it worked!
So, after a lot of fiddling, I got some good sounds, and decided to release it ala purupuru in a test package ripped from Sinister Tengu's for puru.
So far I've only been able to make a beep out of the last byte and by making the first nibble smaller than the second
Example: 0x000065f0
I intend to clean this up, and expand on it for formal adding to kos later on (timed beeps, etc). But for now, enjoy!
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April 14th, 2008, 21:17 Posted By: JKKDARK
Progress on the upcoming homebrew game for Dreamcast.
The lava world has got some tuning and looks much better than before. Here is the proof:
Additional to the screenshots there are of course more news. The lava world is fully converted to the new set, which makes a sum of 28 complete levels. We are working on three more worlds and then we can consider this game finalized.
Unfortunatly we wont make the release at end of April, but we had neat progress almost every day of the week and hope to keep the speed.
--------------------------------
Musicmaster Alexander “Op3rator” Oldemeier came up with new tune previews today. It’s pretty amazing and rockz the house. If it will happen that Giana’s Return is unplayable or crap, at least the music will save everything
Alex’s extraordinary depressive chipmusic style is really a gift for the project!
Thank you for your work!
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April 12th, 2008, 14:07 Posted By: wraggster
Phantom has posted asking if people are still interested in FreeSCI for the Dreamcast, so if you want him to work on it and release new versions then reply via comments and let him know
Hi all,
FreeSCI's "glutton" branch is expected to become the stable branch in the near future. I'm unsure whether continuing to maintain the DC port is worthwhile. Is anyone still using FreeSCI on DC?
Remember make your voices heard
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April 12th, 2008, 01:50 Posted By: wraggster
Its always nice when the mainstream posts about the Dreamcast, heres the article from joystiq:
Although we skimmed a little bit on this week's Ask Joystiq, we'll be back in full force next Friday!
If you have any burning questions, unsolved gaming mysteries, or just a desire for musings from our knowledgeable cadre of writers, drop us a line at ask AAT joystiq DAWT com (and yes, we write it that way for a reason).
Q: In January of 2007 you reported that three new games would be coming out for the Dreamcast: Last Hope, Trigger Heart Excelica and Karous. What is the status of these games? Are there any more Dreamcast games coming our way?
-Wonderflex
A: In short, the status of these games is: they're out in Japan. Last Hope hit on Jan. 31, Trigger Heart Excelica came in on Feb. 22, and Karous was released on March 8. Dreamcast owners can search for the limited-run games through importers, but non-Dreamcast owners have options too -- Trigger Heart Excelica recently hit Xbox Live Arcade, and Karous is now available for the Wii in Japan (Wikipedia currently lists a PS2 version of Last Hope, but we couldn't find any other evidence that it's even planned).
We couldn't find any evidence of new retail Dreamcast games being planned, but Dreamcast Scene and DCEmu continue to update with plenty of homebrew games and apps. Sure, most of these freebie releases don't have the polish or appeal of a retail release, but some are good enough to get ported to the DS. Good hunting.
http://www.joystiq.com/2008/04/11/as...the-dreamcast/
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April 11th, 2008, 20:20 Posted By: JKKDARK
Porgress on the upcoming homebrew game for Dreamcast.
Today three full levels of “World 4″ were readjusted/rethemed, unfortunatly less than expected, but still better than nothing. Another funky thing… we work on a second ingame surprise
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April 9th, 2008, 21:29 Posted By: wraggster
News from our spanish friends at DCIberia
During many years we have been together with our neighbours in France (DC-France) as to what the scene Dreamcast compete.
DC FRANCE took a long time without updating neither of their contents and last night was no surprise to find online.
Our friends, Erwan, SiZiOUS, JMD and many others, that so many good things so exciting and have provided our Dreamcasts seems to have also come to the point of renewed or die.
Since DCiberia want only séa another possible renovations and will not pass there. We look forward to your prompt and speedy return to work and we send them our best message of support and encouragement.
In this most sensitive to the scene Dreamcast not read more than just encouraging news, do so revolt is the thing?
Spirit DC-FRANCE, not abandoneis the French-speaking you need!
i do agree and that its very important to continue to have a full multinational dreamcast scene, lets hope that someone gets DC France back up to scratch very soon.
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April 9th, 2008, 01:03 Posted By: JKKDARK
Progress on the upcoming homebrew game for Dreamcast.
* Operator is working on the music these days
* The GFX artist has delivered a cleaned up world 4
* Levels of world 4 should be adjusted by end of this week
* We are working on a “hidden” ingame surprise
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April 9th, 2008, 00:09 Posted By: MetaFox
Fackue has released a build of dcgnuboy, the Gameboy hardware emulator for the Dreamcast, that adds ZIP support in response to a porting request at the dcemulation forums. This also merges in the changes from the pre-alpha 1.0.4 release of dcgnuboy that fixes a few bugs.
Quzar has been helping Fackue along the way, removed a bunch of code that was unnecessary. Bilinear filtering has also been disabled in this release.
There is a bug in the program in the menu after loading a few roms. It ends up saying "/cd/gb", and then you have to restart.
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April 8th, 2008, 17:46 Posted By: Christuserloeser
DJGeki has posted a new episode of Cryptic Allusion's podcast:
...and you'll have it later tonight. Most everything has been edited, and will be posted for your listening pleasure as soon as I've had a chance to upload it. Think of it as a late, Easter surprise.
---
Also, I'd like to apologize for the lateness here. We took damn near forever to put a new show out. I'm hoping that won't continue to happen, as I really enjoy making the shows.
Show notes will be posted here after the show is up. Keep checking back!
***
Here are the notes for the show:
Let us open iTunes for you here (subscribe and review please!), or get the cast directly (for those of us that are too lazy to click the iTunes link) from here.
---
Don't forget to Digg the CryptoCast!
Host list
-Roddy
-Pam
-Mike
Intro
We're all indie this week. Hopefully we'll get back into Donk as things pick back up. Sorry for the delay in getting you a new cast, everyone.
Links
Here are the relevant links covering what everyone discussed during this CryptoCast (some are more important than others…we’ll leave it up to you to decide which is which):
N (for NINJA!) - http://www.harveycartel.org/metanet/
Jetpack Brontosaurus - http://www.jetpackbrontosaurus.com
Owl Country – http://forums.tigsource.com/index.php?topic=1394.0
Metanet talk about XBLA - http://www.gamasutra.com/php-bin/new...hp?story=17960
iPhone SDK - http://developer.apple.com/iphone/
Steamworks - http://www.steampowered.com/steamworks/
Outro
Digg the CryptoCast!
PM me if you want to have your questions/comments read on the show!
Again, thanks to ViperScorpion for their bumpers! I hope you’re all visiting their site, watching their video podcasts, and learning about what it’s like to be an indie developer.
Source: http://www.cagames.com/phpBB2/viewtopic.php?t=925
digg: http://digg.com/podcasts/Cryptic_Allusion_CryptoCast
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April 6th, 2008, 20:37 Posted By: wraggster
Over at Lavalit comes some WIP Screens of a rather nice Beats of Rage Mod for the Dreamcast:
I suppose I should declare this module. I started working on it over a year ago, but went on a very long hiatus. Now I wanna continue it, so here I am. I'll try to limit the graphic usage to just the Darkstalker series and Jojo's Bizarre Adventure. (Keep the style consistent.) I intend for this to be a very fast paced mod that will attempt to capture the feel of the Darkstalker series.
Playable Characters: Felicia, Morrigan, Lei Lei/Hsienko, Lilith, Donovan, Gallon/J.Talbain.
Minor Enemies: QBee, Phobos/Huitzil, Sasquatch, Star Platinum (and various other stands and characters.)
Bosses/Mid-bosses: Zabel Zarock/L.Raptor, Bulleta/B.B.Hood, Victor, Bishamon, Aulbath/Rikuo, Anakaris, Demetri, Pyron, Jedah.
Felicia, Morrigan, and Lilith are practically finished, Donovan is mostly done, but Hsienko and Talbain (and most everything else) still have a lot of work. I've still gotta figure out a suitable level order.
The story takes place after the events of Vampire Savior. The only thing keeping the Makai from descending into total chaos was the Three Great Noble's Power. With the defeat of Jedah, the Makai has become a place of great turmoil, but a mysterious and charismatic leader has emerged from the chaos to invade the Human Realm. Darkhunters have been trusted with the protection of the Human Realm, targeting those with 'impure' blood indiscriminately. Six heroes are caught in the crossfire of a war between the Human and Demon Realms.
While I already have an idea for the final boss, any suggestions you wanna throw my way I'll take a gander at. In fact, any suggestions at all will be welcome. Thanks!
http://www.lavalit.com/index.php?PHP...;topicseen#new
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April 6th, 2008, 20:33 Posted By: wraggster
News/release from Tyne
Version 1.2 of Stealth Quake has been released, this is more than likely the final release and is a major upgrade from previous versions which are no longer available; the changelog is below.
If you currently have v1.0/v1.1 of Stealth Quake installed you can get the PATCH here -
Darkplaces:
http://renegadec.digitalfunk.org/Qua...tealthDP12.rar
1.6 Megabytes
WinQuake:
http://renegadec.digitalfunk.org/Qua...tealthWQ12.rar
455 Kilobytes
Otherwise simply grab the full download here which has been patched already:
Darkplaces:
http://renegadec.digitalfunk.org/Qua.../StealthDP.rar
32 Megabytes
WinQuake:
http://renegadec.digitalfunk.org/Qua.../StealthWQ.rar
5 Megabytes
-------------------
VERSION 1.2 CHANGES
-------------------
- Image flashes no longer occur on non-lovecraftian creatures
- Updated findradius(); to searchradius(); in several instances
allowing the WinQuake and Darkplaces version to behave more alike
- Jump button no longer respawns player, only fire as told in death description
- Self-talk only occurs during idle time
- Proper death animation is now played when rock is selected
- Additional sound ques properly cleared on death
- More frags now indicate who died the most, or betrayed the team most (team kills)
- Sneaking speed is less framerate dependant
- Fixed restarting of a level even if a player is still alive
- Players entering a game with 0 lives left are now made observers instead of players
- Rare instance of player allowed to throw rocks / shoot the pistol while in camera mode fixed
- Camera is improved
- Players who are targetted by an enemy can no longer stealth kill that monster,
yet another player still can (thus allowing another player to save a friend)
this also mean you're not able to perform a running stealth kill (considered a
minor exploit)
- Stealth kill 'vision' widened, you must hit their back a bit more accurately now
- Brand new roaming AI, based on some of The Ascension of Vigil code as well as general AI improvements
- More sounds added to help the atmosphere
- Balance tweaks that help prevent speed running, as well as making more logical gameplay sense
- Fixed FOV not being reset when falling out of a Shamblers vision in certain circumstances
- The death music track now plays for observers
- Observers can now restart the round by pressing fire when everyone is dead and out of lives
- Wall tucking properly narrows a monsters vision cone making it even more effective than sneaking
- Fixed a bug where if a monster killed a player, they'd always move towards the player unless
distracted
- Kill command works, doesn't take away from the lives pool
- Crosshair turns off when walltucking and renables when not
- Upgraded models for the pistol and bullets
- If the player is killed by certain attacks they're now gibbed
- DP Only: Client side prediction is turned on when not sneaking, helps running away / lag
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April 6th, 2008, 10:22 Posted By: wraggster
The recent move to .org of DCEmulation, the sad disapearance of Consolevision, problems with DCEvolution and the loss of DCHomebrew not to mention other sites not being updated for a long time mean that we as a scene have some work to do to rebuild the scene back to the glory it deserves.
the subsites that were on both DCHomebrew and Consolevision should be first on our agenda to get rehosted on the net. Thankfully the Web Archive even if there isnt a backup can retrieve sites and even lost downloads. Ill gladly give the dreamcast sites a new home here if theres a back up of them and they arent already hosted elsewhere.
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April 6th, 2008, 10:17 Posted By: wraggster
Our spanish friends at DCIberia posted this news:
We are making improvements on the web!
Discúlpas at all, having been out of commission these days, as soon as we resolve some technical improvements will be back as usual.
Sections operating:
Currently, the Web portal is out of service, but the forums and wiki continue available:
http://foros.dciberia.net
http://wiki.dciberia.net
We wish them a speedy recovery
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April 4th, 2008, 21:53 Posted By: JKKDARK
From the official website:
…everything is a little bit darker now, but with more features The new theme also turns out to handle every previous entries 100% correctly, which is a nice thing
To speak out straight, some of the screenshots in the screenshot section are pretty old and heavily outdated. For those who are interested in keeping the old pictures, make a backup of them, as they will be replaced in the next few days.
Our all beloved coding machine from France did a great job the past days and the bugtracker has become slightly empty. Overall the progress speed concerning the code is excellent, while the graphics part slows down again (always the same…).
We’ll keep you guys updated! Promised
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April 4th, 2008, 01:31 Posted By: JKKDARK
New version of the Sega Dreamcast emulator for PC.
Info and changelog:
Makaron Test 9/4 for those who like to experiment.
I'd urge you to wait for T10 as this is a bastard mix of current (broken) dev and older T9/2. I got it to compile and run but that's about it - not tested. It does include the DMA changes that should make WinCE games more stable but I make no guarantees.
It's still using old GD code which means (with the DMA changes I've made) it will most likely break Street Fighter Alpha and some other games.
Use the supplied plugins and Maple.ini to get vibration support and use F12 menu to enable VMU LCD overlay. Also, make sure to change sorting mode because it defaults to "Alternate" which turned out not to work for some games.
This release goes beyond experimental, it's downright partisan I'm not kiding you - unless you like 'em rough stay clear. I'd like to have some feedback on vibration support for upcoming T10 and that's the only reason it exists.
PS. No changes to full-screen mode in this one, and no support for 16:X aspect ratios. And Yuki, stick to your T9/3 for now
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April 3rd, 2008, 21:47 Posted By: wraggster
So many here fell for it
Originally I intended to "disappear" for a week (just like last time) and have my fun reading the comments, hate mail and cursing. Unfortunately not that many sites picked up on this idea of mine and so I'll have to cut it short. Pity.
I especially enjoyed the threats to move to another emulator. How silly is that? Folks, you're free to do that anytime you want and you don't need my permission. Really.
Let's face it - most of you got angry because you took free Makaron for granted and now I was about to take it away from you. You got all cozy thinking you somehow deserve it. Well... think again.
Having said that - hook, line AND SINKER, people
http://dknute.livejournal.com/
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April 3rd, 2008, 17:47 Posted By: JKKDARK
What's happening with the development of Demul, the Dreamcast emulator for PC.
Translated information:
* new dynarec
* the new sound
* starting run Naomi
* only it is more than speed, only is more than compatability, graphics previous
Check the screens in the attached files.
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