DSP processing of the SCU was updated.
Baroque and Lunar 2 now work.
Collision detection in Virtua Fighter is now normal.
VDP2 rotating background processing was updated.
The backgrounds in Radiant Silvergun are displayed correctly. (the 2 ones that didnt work before)
VDP2 window processing was updated.
VDP2 color operation processing was updated.
SMPC processing was updated
DSP processing of the SCSP was corrected.
The phenomenon where volume is too high is not present anymore. (this was present in Madou Monogatari, and probably other games using ADX audio as well)
Since SSF is in a state where trial-and-error method is used in order to raise compatibility,
some games may be broken.
In this case, try lowering the SH2 Instruction Numbers.