Multisystem arcade/console emulator for Windows/Linux has been updated. Changes:
[SEGA MEGA DRIVE] Fixed a few crash issues that mostly presented themselves in badly written homebrew (I Love Cube)
[SEGA MASTER SYSTEM] Fixed bug with FM sound selection
[SEGA MASTER SYSTEM] Fixed crash bug in SMS OPTIONS when switching between two different slot types
[SEGA MASTER SYSTEM] Optimized some parts of the emulator for a speed boost
[VIDEO PLAYER] Fixed bug with aspect ratio which stopped content and zoom / crop modes from working correctly
[INPUT] Fixed bug with gamepad HATs not showing correct value on return to input page
[INPUT] Fixed crash bug that was caused by the ordering of items on a device [Didado / RobertoMalone]
[CORE] Fixed a few small text errors caused by UTF-8 migration
[CORE] Fixed bug in reading of zero byte files that would keep the handle open
[CORE] Added new screen curvature and phosphor shader [cgwg]
[CORE] Added much better CPU leveling algorithm that adjusts to each system dynamically to reduce any stutters or sound pops
[CORE] Changed a few settings default values for a better experience
[3D] Non power of 2 texture support wasn't properly enabling itself in the GUI
[3D] Improved handling of graphics cards without shader support in the game room
[3D] Fixed small bug with maximum dynamic light calculations
[3D] Fixed issue that was preventing dynamic shadows and screen casting
[GUI] Added + and - icon to game containers to make it more obvious
[GUI] Can now open multiple GAME containers instead of only one
[GUI] Now hide status bar if it pops up and you move the mouse over it
[GUI] Added info tab which now shows the screenshots and some .GAME related information such as unicode names
[GUI] Changed layout of 3D covers to 2x3 instead of 3x2 so that they consume more of the screen
[GUI] Now load gamebrowser only when clicked instead of on app startup
[GUI] More GUI related settings are now saved on exit
[GUI] Redid game grouping. Now have NAME and .GAME groupings [Tommy]
[GUI] Recoded some aspects of game browser for speed and to reduce memory fragmentation
[GUI] Fixed bug in multitext that could cause a crash in certain instances on init
[GUI] Improved handling of read only properties with edit controls
[GUI] Fixed small bug in movie seeking display
[GUI] Fixed a bug that could cause non OpenGL thread to update a texture
[GUI] Wired up the save state / load state buttons on the game menu
[GUI] Added emulator statistics window, enabled by pressing F2. Shows CPU usage, sound buffer, etc
[WINDOWS] Upgraded C++ compiler to Microsoft Visual Studio 2010, fixes a few floating point bugs and is a bit faster