July 14th, 2005, 18:30 Posted By: Christuserloeser
Rockin-B released a demo for SEGA Saturn introducing his new real-time texture mapping support library allowing a way to change the texture coordinates:
The SEGA Saturn cannot change texture coordinates in game by hardware. This means that textures are pre-mapped and cannot change [...] which is required for some of todays lightning effects. So I started to implement the generation of a texture from a big source texture using texture coordinates and expanded it to a full featured real-time texture mapping support library. Three demos were released and the 3rd new demo is really.....ahm.....really worth to look at, I think.
He provided an AVI recorded via Satourne that gives you at least an impression how the demo will look like if played on real hardware. Download the AVI here
[The AVI] does NOT look like on real Saturn, due to compression and bugs of the Satourne emulator, like black lines between polygons and triangle distortion of quads.