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December 10th, 2013, 12:16 Posted By: wraggster
via http://www.aep-emu.de/
BizHawk is a multi-system emulator in C#.
Supported Systems
Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
Nintendo 64 (N64) (Uses the Mupen64Plus v2.0 core)
Super Nintendo (SNES) (Uses v87 of bsnes)
Gameboy / Gameboy Color (uses the Gambatte emulator SVN revision 344 core)
Super Gameboy
Sega Master System
Sega Saturn (Uses the Yabause 9.2 core)
SG-1000
Game Gear
PC-Engine (TurboGrafx-16) / CD-ROM
SuperGrafx
Atari 2600
Atari 7800
ColecoVision
TI-83 Calculator
Unofficially Released
Sega Genesis (Experimental)
Commodore 64
Gameboy Advance
Sony PSP
Mattel Intellivision
Sony Playstation
Quote:
Bizhawk 1.5.3
- Windows Binary
- Released December 1, 2013
- Revision Range 3525 - 5457
- Some project renaming, including renaming the client to EmuHawk
- DO NOT extract this release over a previous release, it needs to be in its folder, and a fresh config.ini
- Lua
- Events library
- integrate all events into the registered function System
- Allow all events to have multiple functions registered
- Remove all legacy register events in favor of the events library (for more info see the Lua documentation for more information)
- Add event.onmemoryexecute() for some cores (for more info see the Lua documentation for more information)
- Add more core support for event.onmemoryread() and event.onmemorywrite()
- emu.oninputpoll() - Support all cores
- Function reorg - move many client specific function out of the emu library, other misc changes (for more info see the Lua documentation for more information)
- Add emu.getregister() and emu.getregisters()
- EmuHawk
- Fix black screen on AV capture when OSD is turned on
- Fix exception thrown in Path Config on various browse folder buttons
- Fix scrub input hotkey, on trunk a slight refactoring now that more things are in client.common
- If throwing a fatal exception, EmuHawk will detect if a movie is loaded, ask if you want to save and attempt to save it.
- Turn off rewind for "medium" states, as SNES problems still occur with default settings and it isn´t worth it
- also change the default rewind frequency to 4 (if the user does turn it on, this frequency still gives a smooth rewind experience
- Fix the encoding mode of the NES Game Genie Encoder/Decoder dialog
- FirmwaresConfigInfo dialog to show you more information about a firmware (such as which options the DB is allowing)
- VirtualPads
- Fix numeric box updating on Analog forms
- Fix bug where numeric boxes could not be typed into
- Fix bug where analog control panel was not updating on mouse movie
- Add clear button
- Allow smaller minimum size
- Lua Console - Autoscroll the output window as text gets added
- Registered Function dialog
- Change hotkey to F12
- Fix bug where Call and Remove were affecting the wrong scripts
- Allow multi-highlight to call and remove methods
- Add Remove All button
- Misc dialog fixes
- Ram Search
- Fix defaulting to fast mode
- Fix defauling to float for N64 and GBA, now defaults to unsigned
- Misc other fixes
- Play Movie
- Fix exception thrown in Play movie dialog when opening a file with board properties set
- Add Fps and Frame count to the Details grid
- Cheats
- Numerous fixes to the cheat system that were causing it to misbehave, not freeze addresses, throw exceptions and not be able to edit cheats
- N64Hawk
- Capture PAL flag into movies
- SRAM is now saved into Bizhawk´s saveram file instead of m64p´s own .sra file
- Flashram is now saved into Bizhawk´s saveram file instead of m64p´s own .fla file
- TI83Hawk
- Unhide the load TI file menu item
- Keypad - fix tooltips that were broken in a past release
- use newer firmware hashes
- GBHawk
- Fix to sound processing - huge speed boost
- Fix RTC in movies
For more information and downloads, click here!
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