Often there have been a handful of
posts in the request forum about porting this to
the Dreamcast. I come bearing good news today: SRB2
v1.09 has been ported to the Dreamcast. Let me clarify
right now: I am not a coder. I am a texture artist
for SRB2. Hopefully the coders will register here,
if not, I will re-post what they say on the official
forum.
What is SRB2? SRB2 stands for "Sonic Robo-Blast
2", a 3D Sonic fangame based on the DooM Legacy
code base (but most will argue it's been modified
so drastically that it's hardly even Legacy anymore).
It's been in development over 5 years now. It's
website is located here. It features full analog
controls, in addition to standard Doom controls.
It features many great features, such as floor-over-floors,
dehacked modification (called a .soc, here), and
dynamic blockmap generation (to get around the 64kb
blockmap limit).
In the last 9 months, SRB2 has gained new coders,
and with those coders, has come a Linux port - and,
most impressively, a Dreamcast port! The latter
was finally released four days ago, through this
forum topic. By combining the ELF/Bin file with
the data from the SRB2 1.09 demo, you can play SRB2
on your Dreamcast! (I'm sure you guys are aware,
but you can take the ELF/Bin and make a Self-boot
ISO easily with Boot Dreams)
However, this is a beta. The coders, as of now,
are using SDL to run it, but in the future they
plan on abandoning SDL to interface with the Dreamcast
directly. Other beta bugs:
- Gamepad support is still very problematic. While
not required, it is reccomended you use a Keyboard.
- With using SDL, the framerate isn't very good.
Normally, SRB2 runs locked at a max of 30fps. Here,
framerate depends on the size of the room, with
an average of 10fps.
- It seems to crash after playing a few maps.
- There's no sound yet.
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