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Sonic Robo-Blast 2


Released 09 October 2005
Release Thread
BlazeHedgehog.

 

Often there have been a handful of posts in the request forum about porting this to the Dreamcast. I come bearing good news today: SRB2 v1.09 has been ported to the Dreamcast. Let me clarify right now: I am not a coder. I am a texture artist for SRB2. Hopefully the coders will register here, if not, I will re-post what they say on the official forum.

What is SRB2? SRB2 stands for "Sonic Robo-Blast 2", a 3D Sonic fangame based on the DooM Legacy code base (but most will argue it's been modified so drastically that it's hardly even Legacy anymore). It's been in development over 5 years now. It's website is located here. It features full analog controls, in addition to standard Doom controls. It features many great features, such as floor-over-floors, dehacked modification (called a .soc, here), and dynamic blockmap generation (to get around the 64kb blockmap limit).

In the last 9 months, SRB2 has gained new coders, and with those coders, has come a Linux port - and, most impressively, a Dreamcast port! The latter was finally released four days ago, through this forum topic. By combining the ELF/Bin file with the data from the SRB2 1.09 demo, you can play SRB2 on your Dreamcast! (I'm sure you guys are aware, but you can take the ELF/Bin and make a Self-boot ISO easily with Boot Dreams)

However, this is a beta. The coders, as of now, are using SDL to run it, but in the future they plan on abandoning SDL to interface with the Dreamcast directly. Other beta bugs:

- Gamepad support is still very problematic. While not required, it is reccomended you use a Keyboard.

- With using SDL, the framerate isn't very good. Normally, SRB2 runs locked at a max of 30fps. Here, framerate depends on the size of the room, with an average of 10fps.

- It seems to crash after playing a few maps.

- There's no sound yet.

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Related Links

Official Sonic Robot Site
Boot Dreams
Srb2 Demo

 

 


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