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 Homebrew for Dreamcast Section

Name RadQuake

Author Ian Michael - http://imrtechnology.ngemu.com/

Description

Classic game ported to the Dreamcast

Screenshots

 

Download

Discjuggler Image Here

New Working Binary Here

Binary - Here

Information and Credits

What's new ?
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- converted SDL rendering to 2d PVR rendering (glitches in bottom left corner)
- implemented VMU support for config and state saving/loading (new cvars)
- modified the menu (fixed some bugs and added some submenus)
- implemented characters face display on the VMU's screen (loaded from a 144x160 1-bit image located in /cd/lcdicons.png)
- implemented rumble pack support (new cvars - only tested with Mad Catz's)
- modified Quake common functions to gain some speed (store queues)
- implemented a 50/60Hz display mode selector for PAL Dreamcasts
- implemented screenshots saving to PC (requires a coder cable or a BBA, screenshots are saved to /pc/radquake**.pcx)
- added extra icon for the VMU (ICONDATA_VMS)
- added extra background image for the boot menu (EXTRA.BG.PVR)
- implemented ability to move/resize the screen
- fixed the "quit" option so it leaves the application with DC-load
- implemented a main screen with a disc checking routine (it looks for /cd/QUAKE/ID1/PAK0.PAK)

Known issues ?
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- the bottom left corner part of the screen's rendering is a bit delayed.
- the rumble pack functions might not be compatible with devices other than Mad Catz's ones.
- when reducing screen's size in the "video" submenu the player's stats are not properly overwritten (change the status bar position).
- sometimes the game could crash when trying to save a game and the uncompressed data is bigger than the free RAM.


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