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Homebrew for Dreamcast Section Name
RadQuake Author Ian Michael - http://imrtechnology.ngemu.com/ Description Classic
game ported to the Dreamcast Screenshots Download Discjuggler
Image Here New Working Binary Here Binary
- Here Information and Credits What's
new ? ----------- - converted SDL rendering to 2d PVR rendering (glitches
in bottom left corner) - implemented VMU support for config and state saving/loading
(new cvars) - modified the menu (fixed some bugs and added some submenus) -
implemented characters face display on the VMU's screen (loaded from a 144x160
1-bit image located in /cd/lcdicons.png) - implemented rumble pack support
(new cvars - only tested with Mad Catz's) - modified Quake common functions
to gain some speed (store queues) - implemented a 50/60Hz display mode selector
for PAL Dreamcasts - implemented screenshots saving to PC (requires a coder
cable or a BBA, screenshots are saved to /pc/radquake**.pcx) - added extra
icon for the VMU (ICONDATA_VMS) - added extra background image for the boot
menu (EXTRA.BG.PVR) - implemented ability to move/resize the screen - fixed
the "quit" option so it leaves the application with DC-load - implemented
a main screen with a disc checking routine (it looks for /cd/QUAKE/ID1/PAK0.PAK) Known
issues ? -------------- - the bottom left corner part of the screen's rendering
is a bit delayed. - the rumble pack functions might not be compatible with
devices other than Mad Catz's ones. - when reducing screen's size in the "video"
submenu the player's stats are not properly overwritten (change the status bar
position). - sometimes the game could crash when trying to save a game and
the uncompressed data is bigger than the free RAM.
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