DC News is a News and downloads site for the
Sega Dreamcast, We have all the latest emulators, homebrew,
commercial games for the Dreamcast and all the downloads on this site,
we also cover commercial gaming and console news. Part of the
DCEmu Homebrew & Gaming Network.
DC Homebrew Game
Name The Ascension Of Vigil
Author Tyne
Description
A mod for Quake.
Screenshots
Download
New Release june 12th 2005 HERE
InformationNew version of TAoV, this release is
a huge update to the game involving many new gameplay
changes/combos/bug fixes
List of important changes
-----
- HP Bars removed, they cluttered the screen and
RPG and I agreed that they removed some of the games
skill
- Vigil's round house kick can now be executed mid-air,
this allows for a greater comboing potential
- Diving swallow is able to be executed mid air immediately
after round housing an enemy!
- Horror's look slightly different
- Map01 Updated
- Castle.bsp updated with an updated design
- Backflip has been replaced with a new double jump,
backflip is only used for the diving swallow attack
(off the wall and midair) and recovering from a fall
- Vigil can ledge grab and hoist himself up like in
Prince of Persia / Ninja Gaiden (xbox)
- Fixed grabbing so enemies fall out of the levels
very very rarely, infact I haven't seen it happen
yet; but I will not rule out that possibility
- High quality stereo music! darkplaces only
- Head Smash / Fire Head Smash now knocks opponents
around
- Fireball increases the combo counter again
- Speed lines look a lot better and act a lot better
- Many bugs fixed, such as the magic menu being open
even though Vigil is dead, animation fixes in strange
circumstances and so forth
- Camera zooming has been tweaked
- Firebeam is no longer able to do 100+ hits, it's
max is 35; these 35 hits are highly damaging AND it's
now able to damage Wraiths!
- Mana increase a lot slower when Vigil attacks, this
makes using magic more tactical and allows mana potions
to become a more useful pickup
- Hell Knights are weaker then Barons, Barons are
a lot stronger now
- Vigil's charge up attack (Hold Z, Release) is finished
- Help screens have been added finally, they're almost
finished but good enough to present (Shows move list
and spell descriptions!)
- You now must HOLD the block button instead of constantly
tapping it
- Vigil's slice special has an additional two hits
during the last attack
- Lightning Storm will no longer spam the screen nearly
as much with white flashes (annoying...)
- Game now starts up with a small demo
And many more changes...
Try it out everyone and tell me what you think of
these updates!
[edit]:
1. Yes, Vigil is still skinny - wait till A) A patch
comes out or B) another new version
2. I need to update an entity so RPG will not get
angry with me, it may fall into either category A
or B
The Hottest DCEmu Posters
|