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DC Homebrew > Demos

 

Platform Engine Demo


Released 09 October 2005
Release Thread
IggyDrake.

 

Well, here it is....
I've been learning as much as I can on DC to make games for it, and after about a week or 2, I'm ready to show a demo.

I'm not used to dc very well, cuz it's so much harder than PC development, which I've been doin' for about 18 years. (I started on a CoCo 3 and C64 ^^!) But I tried my best.

I still have problems....the text window as you will see in screenshot is screwed because I 1) can't get an equiv to allegro's rest() function (usleep doesnt work, freezes game) so the text scrolling will happen instantly,
and i simply CANNOT find a way to space the letters correctly, as I cant
get the size of each letter written as I do on PC. if anyone knows how I can fix this, please help me if you would.
The music is only a short piece, mainly cuz I make my own songs on guitar and other instruments recorded into cpu, and I didnt have time right now.
Also, the gfx could have been much better; it's hard to hand draw chars
for such low resolution (I'm used to 1024x768) and the tiles were a quick job---aaa! sorry, i'm critisizing myself @___@ not my best, but they look nice, really.

also note this is a very early release. the char, Skippy, cannot attack
and stuff yet, and I was gonna add another of my chars, a japanese girl
named Natsu, but didnt have time to finish her ether. I am thinking of makin' this into an engine everyone can use sometime.

anyway, onto screenshots! Downloads are below.

 Screenshots

 

 

 

 

 

 

 

 

 

 

Downloads

Plain Files (2.02mb) (Dreamcast)
Plain Files (2.02mb) (Chankast)

 

 

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