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DC Homebrew Name Bugs Author
Kamjin Description Space
Invadors Type Game Screenshots Download Binary
Here Information
Bugs 2nd Test Release
=========================
E.Kaziberdov (C)2004-2005
Intro
=====
With real life and work taking quite a bit of time
over
the last few months I haven't had much time to work
on
my projects (I didn't even get to finish my entry
for the
DCGP.. and with those odds.. I could have had a prize
snif..)
But I've still managed to actually do a bit of work
on Bugs.
This is the 2nd test release, Many of the features
are
disabled since they're not quite finished yet. Most
of
the important changes are done. So it's quite playable.
If you find any "bugs" or have a idea to
add that's not
listed below just start a thread or leave me a PM
(Kamjin)
over at DCEmu.Co.UK
If you find a problem, or have a feature/idea to
add
contact me at http://www.dcemu.co.uk by starting a
thread
or with a PM to Kamjin
Instruction
============
Kill the Bugs!
Dpad/Analog moves left/right and A fires. Press Y
to exit
back to BootMenu or DCLOAD during gameplay.
MotherShip will reset the Shields. (Which you'll really
need to do often on later levels)
What's New
==========
Rest period after you die.
More Bugs!!
Specific AI for each type of bug (Only 4 are in the
test release)
Better difficulty progression.
Known Bugs
==========
One of the aliens decides to march in the wrong direction
every few levels.
Player's ship is always on Turbo Fire (Since the Bonus
code is rem'd out)
Sounds Don't always play like they should when bugs
move to kamekaze mode.
Kamekaze bugs don't ever hit the player.
TO DO
=====
Background and Theme gfx for all the stages
Enable the Music
Bonus's and Powerups (Super shots, Shields, 2nd fighter
etc..)
Boss Levels
Draw more levels (currently 13)
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