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  DC Homebrew

Name Bugs

Author Kamjin

Description

Space Invadors Type Game

Screenshots

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Information

Bugs 2nd Test Release
=========================
E.Kaziberdov (C)2004-2005

Intro
=====
With real life and work taking quite a bit of time over
the last few months I haven't had much time to work on
my projects (I didn't even get to finish my entry for the
DCGP.. and with those odds.. I could have had a prize snif..)
But I've still managed to actually do a bit of work on Bugs.

This is the 2nd test release, Many of the features are
disabled since they're not quite finished yet. Most of
the important changes are done. So it's quite playable.
If you find any "bugs" or have a idea to add that's not
listed below just start a thread or leave me a PM (Kamjin)
over at DCEmu.Co.UK

If you find a problem, or have a feature/idea to add
contact me at http://www.dcemu.co.uk by starting a thread
or with a PM to Kamjin

Instruction
============
Kill the Bugs!
Dpad/Analog moves left/right and A fires. Press Y to exit
back to BootMenu or DCLOAD during gameplay.
MotherShip will reset the Shields. (Which you'll really
need to do often on later levels)

What's New
==========
Rest period after you die.
More Bugs!!
Specific AI for each type of bug (Only 4 are in the test release)
Better difficulty progression.

Known Bugs
==========
One of the aliens decides to march in the wrong direction every few levels.
Player's ship is always on Turbo Fire (Since the Bonus code is rem'd out)
Sounds Don't always play like they should when bugs move to kamekaze mode.
Kamekaze bugs don't ever hit the player.

TO DO
=====
Background and Theme gfx for all the stages
Enable the Music
Bonus's and Powerups (Super shots, Shields, 2nd fighter etc..)
Boss Levels
Draw more levels (currently 13)

 


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