NAME

RogueDC - Exploring The Dungeons of Doom

DESCRIPTION

Requirements

A Dremcast Keyboard is currently required, and a controller is recomended. Although it is possible to wander aroung the first level with only a controller.

The game supports VGA/NTSC, a PAL version will be created if someone asks for it,or when a stable release is done. I've increased the font size, and tried to remain at a resonable underscan, so it is playable on a TV, you might have to go into the options and turn off the color to get a better picture on "lesser" TV's.

Commands

Commands are given to rogue by typing one or two characters. Most commands can be preceded by a count to repeat them (e.g. typing '10s' will do ten searches (doesn't appear to work currently)). Commands for which counts make no sense have the count ignored. To cancel a count or a prefix, type <ESC> (not implemented yet). The list of commands is rather long, but it can be read at any time during the game with the '?' command. Here it is for reference, with a short explanation of each command.

The Dreamcast Dpad can also control your Character (recomended) all 8 directions are supported. Start is mapped to the 'Space' key to allow you to bypass -more- pauses.

? The help command. Asks for a character to give help on. If you type a '*', it will list all the commands, otherwise it will explain what the character you typed does.
/ This is the "What is that on the screen?" command. A '/' followed by any character that you see on the level, will tell you what that character is. For instance, typing '/@' will tell you that the '@' symbol represents you, the player.
<SCROLL LOCK> Not Implemented (Toggle Fast Play Mode)
h
H
^H(N/A)
Move left. You move one space to the left. If you use upper case 'H', you will continue to move left until you run into something. This works for all movement commands (e.g. 'L' means run in direction 'l'). If you use the '<CTRL>-h'(Not Implemented), you will continue moving in the specified direction until you pass something interesting or run into a wall. You should experiment with this, since it is a very useful command, but very difficult to describe. This also works for all movement commands. (also Controller DPAD Left)
j Move down (also Controller DPAD Down).
k Move up(also Controller DPAD UP).
l Move right(also Controller DPAD Right).
y Move diagonally up and left (also Controller DPAD).
u Move diagonally up and right (also Controller DPAD).
b Move diagonally down and left (also Controller DPAD).
n Move diagonally down and right (also Controller DPAD).
t Throw an object. This is a prefix command. When followed with a direction it throws an object in the specified direction. (e.g. type 'th' to throw something to the left.)
f Fight until someone dies. When followed with a direction this will force you to fight the creature in that direction until either you or it bites the big one.
m Move onto something without picking it up. This will move you one space in the direction you specify and, if there is an object there you can pick up, it won't do it.
z Zap prefix. Point a staff or wand in a given direction and fire it. Even non-directional staves must be pointed in some direction to be used.
^ Not Implemented (Identify trap command.)
s Search for traps and secret doors. Examine each space immediately adjacent to you for the existence of a trap or secret door. There is a large chance that even if there is something there, you won't find it, so you might have to search a while before you find something.
> Climb down a staircase to the next level. Not surprisingly, this can only be done if you are standing on staircase.
< Climb up a staircase to the level above. This can't be done without the Amulet of Yendor in your possession.
. Rest. This is the "do nothing" command. This is good for waiting and healing.
, Pick up something. This picks up whatever you are currently standing on, if you are standing on anything at all.
i Inventory. List what you are carrying in your pack.
I Selective inventory. Tells you what a single item in your pack is.
q Quaff one of the potions you are carrying.
r Read one of the scrolls in your pack.
e Eat food from your pack.
w Wield a weapon. Take a weapon out of your pack and carry it for use in combat, replacing the one you are currently using (if any).
W Wear armor. You can only wear one suit of armor at a time.
T Take armor off. You can't remove armor that is cursed.
P Put on a ring. You can wear only two rings at a time (one on each hand). If you aren't wearing any rings, this command will ask you which hand you want to wear it on, otherwise, it will place it on the unused hand.
R Remove a ring. If you are only wearing one ring, this command takes it off. If you are wearing two, it will ask you which one you wish to remove.
d Drop an object. Take something out of your pack and leave it lying on the floor. Only one object can occupy each space. You cannot drop a cursed object at all if you are wielding or wearing it.
c Call an object something. If you have a type of object in your pack which you wish to remember something about, you can use the call command to give a name to that type of object. This is usually used when you figure out what a potion, scroll, ring, or staff is after you pick it up but before it is truly identified. Each type of scroll and potion will become identified after its first use.
o Examine and set options. This command is further explained in the section on options.
^R Not Implemented (Redraws the screen.)
^P Not Implemented (Print last message.)
<ESC>  Not Implemented (Cancel a command, prefix, or count.)
! N/A (Escape to a shell for some commands.)
Q Quit. Leave the game.
S Not Implemented (Save the current game in a file.)
C:\>rogue save_file

v Prints the program version number.
) Print the weapon you are currently wielding
] Print the armor you are currently wearing
= Print the rings you are currently wearing
& Not Implemented (Save a copy of the screen).
^A Not Implemented (Show your real and effective average HP raises)

FILES

ROGUEDC.BIN

BUGS

Probably infinite, although none are known. However, that Ice Monsters sometimes transfix you permanently is not a bug. It's a feature.